The Art of Letting More People Play Your Game
By Gemma Thomson
Diversity, inclusivity and accessibility are relatively easy to implement, yet many games still exclude vast swathes of the human population simply by making poor choices early on. This talk identifies some common pitfalls, and offers practical tips to ensure that as many people as possible can enjoy your work.
A transcript of the talk as delivered during Nordic Game Conference in May 2016 is available on Google Drive, and as a PDF file. If you experience any difficulty either in reading the document or parsing it with your screen reader, please do let me know!