Inscription: Pick a Card

Inscription manages to be one of the game’s most straightforward professions, but it includes elusive Darkmoon cards. They’re a fun means of attaining quite useful trinkets, as well as your best means of earning reputation with the Darkmoon Faire, but they can be very tricky to collect.

Looted Darkmoon Cards

Many of the cards at level 60 are still looted in high-50s dungeons. You’ll find that the following can be looted or crafted:

  • Ace of Beasts
    • The Beast, Blackrock Spire (Upper)
  • Ace of Elementals
  • Ace of Portals
    • Darkmaster Gandling, Scholomance
  • Ace of Warlords
    • King Gordok, Dire Maul
  • Ace of Blessings, Ace of Furies, Ace of Lunacy, Ace of Storms
    • Burning Crusade level 70 and heroic dungeons

Azerothian Decks

Darkmoon Weapon Cards (level 10-40)

The following decks may all be crafted by scribes, and they start a quest which summons a representative of the Darkmoon Faire to you. Their reward is a bind-on-equip item appropriate to the quest level (e.g. Rogues’ Deck requires level 10 to complete, and offers rewards which require level 10 too).

Darkmoon Cards (level 60)

The decks below require seven crafted cards and an ace, most likely looted from bosses as mentioned before. Scribes craft these with the ‘Darkmoon Card‘ recipe. The completed deck must then be handed in at the Darkmoon Faire, and in return you are granted a bind-on-equip trinket for level 60 characters to wield.

Ink of the Sky (Sapphire Pigment) x5
Shimmering Ink (Silvery Pigment) x2

Expansion Decks

Greater Darkmoon Cards (level 70)

All of Outland’s card decks follow the same pattern as the level 60 Darkmoon Cards. They’re formed of seven face cards and an ace, which may be looted from dungeon bosses or crafted. All these are created with the Greater Darkmoon Card recipe.

Darkflame Ink (Ebon Pigment) x3
Ethereal Ink (Nether Pigment) x1
Primal Life x3

Darkmoon Cards of the North (level 80)

Northrend’s card decks are all crafted, and none of their components are looted from bosses. The familiar batch of ace to eight are made from the Darkmoon Card of the North recipe.

Snowfall Ink (Icy Pigment) x6
Ink of the Sea (Azure Pigment) x3
Eternal Life x3

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Utgarde Keep

If you choose to sign up with the Hand of Vengeance in your push to Northrend, then you’re set to taste your first Northrend instance in no time at all.

  • Levels 69-71
  • Nearest flight point & inn: Vengeance Landing, Howling Fjord

Vengeance Landing

New arrivals will find themselves put to swift work. High Executor Anselm is directing a busy battle against an Alliance scouting party, but efforts are being hampered by the local vrykul. The vrykul chain which follows your battle against the Alliance marines is actually separate from the instance to come, but following it will take you through the vrykul town of Baleheim, right to Utgarde Pinnacle’s gates. Likewise a service to the apothecaries will sit easly alongside these quests, but leads instead to the Forsaken outpost at New Agamand.

It is only when victory has been sought against the Alliance marines that Utgarde Keep’s residents make themselves known, and a Forsaken retribution is sworn. Anselm will demand the head of the Lich King’s ambassador, and one of Sylvanas’ dark agents will direct sabotage efforts from within the Keep itself.

  1. [68] Vengeance Landing: War is Hell
    Burn the corpses which litter the battlefield.
  2. [68] Vengeance Landing: Reports from the Field
    Gather reports from Anselm’s lieutenants.
  3. [68] Vengeance Landing: The Windrunner Fleet
    Report to Captain Harker.
  4. [68] Vengeance Landing: Ambushed!
    Help clear the Windrunner of Alliance marines.
  5. [68] Vengeance Landing: Guide Our Sights
    Set flares so the Windrunner can disrupt the Alliance artillery.
  6. [68] Vengeance Landing: The Killing Blow
    Slay three officers within the Alliance camp. This quest is accompanied by an apothecary escort.
  7. [68] Vengeance Landing: A Score to Settle
    Kill Prince Keleseth inside Utgarde Keep.

Available inside the instance:

  • [68] Utgarde Keep: Disarmament
  • [68] Utgarde Keep: Ingvar Must Die!
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Level 80 Gear

The level 80 ‘endgame’ allows us to upgrade our characters’ armour quite significantly, through the emblems we earn completing dungeons, raids and daily and weekly quests. Characters may collect raid armour sets and PvP sets, while extra items are offered up from 5-man dungeons and arena combat. This guide relates to current armour, as earned through Emblems of Triumph and Emblems of Frost.

Every set is named, but the different tiers are also identified by a gear class, such as [Gul'Dan's Gloves of Conquest], part of “Gul’Dan’s Regalia of Conquest” – the Horde warlocks’ tier 9, 5-man dungeon set. These classes break down as follows:

Triumph

Tier 9 (Argent Tournament):

  • of Conquest: 5-man heroic set
  • of Triumph: 10-man set
  • of Triumph: 25-man set (upgrade to the 10-man pieces you own)
  • Emblems of Triumph also pay for the Furious Gladiator PvP set from season 6.

Frost

Tier 10 (Icecrown Citadel):

  • Sanctified: 10/25-man set
  • Sanctified: 10/25-man heroic set (upgrade to the 10-man pieces you own)
  • Emblems of Triumph also pay for the Relentless Gladiator PvP set from season 7.

PvP Gear

PvP gear names simply relate to the arena seasons. Each set is made available for purchase with dungeon emblems once its arena season has finished.

  • Season 5: Deadly Gladiator
    • “Savage” was equivalent to heroic dungeon gear
    • “Hateful” was equivalent to 10-man raid gear
    • “Deadly” was equivalent to 25-man raid gear
  • Season 6: Furious Gladiator
  • Season 7: Relentless Gladiator
  • Season 8: Wrathful Gladiator

Death Knight

Tier 9 (Argent Tournament): Emblems of Triumph

  • Tank: Koltira’s Plate
  • Melee: Koltira’s Battlegear

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Tank: Scourgelord’s Plate
  • Melee: Scourgelord’s Battlegear

Druid

Tier 9 (Argent Tournament): Emblems of Triumph

  • Feral: Runetotem’s Battlegear
  • Balance: Runetotem’s Regalia
  • Restoration: Runetotem’s Garb

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Feral: Lasherweave Battlegear
  • Balance: Lasherweave Regalia
  • Restoration: Lasherweave Garb

Hunter

Tier 9 (Argent Tournament): Emblems of Triumph

  • Windrunner’s Pursuit

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Ahn’Kahar Blood Hunter’s Battlegear

Mage

Tier 9 (Argent Tournament): Emblems of Triumph

  • Sunstrider’s Regalia

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Bloodmage’s Regalia

Paladin

Tier 9 (Argent Tournament): Emblems of Triumph

  • Protection: Runetotem’s Battlegear
  • Retribution: Runetotem’s Regalia
  • Holy: Runetotem’s Garb

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Protection: Lasherweave Battlegear
  • Retribution: Lasherweave Regalia
  • Holy: Lasherweave Garb

Priest

Tier 9 (Argent Tournament): Emblems of Triumph

  • Healer: Zabra’s Raiment
  • Shadow: Zabra’s Regalia

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Healer: Crimson Acolyte’s Raiment
  • Shadow: Crimson Acolyte’s Regalia

Rogue

Tier 9 (Argent Tournament): Emblems of Triumph

  • Garona’s Battlegear

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Shadowblade’s Battlegear

Shaman

Tier 9 (Argent Tournament): Emblems of Triumph

  • Enhancement: Thrall’s Battlegear
  • Elemental: Thrall’s Regalia
  • Restoration: Thrall’s Garb

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Enhancement: Frost Witch’s Battlegear
  • Elemental: Frost Witch’s Regalia
  • Restoration: Frost Witch’s Garb

Warlock

Tier 9 (Argent Tournament): Emblems of Triumph

  • Gul’dan’s Regalia

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Dark Coven’s Regalia

Warrior

Tier 9 (Argent Tournament): Emblems of Triumph

  • Tank: Hellscream’s Plate
  • Melee: Hellscream’s Battlegear

Tier 10 (Icecrown Citadel): Emblems of Frost

  • Tank: Ymirjar Lord’s Plate
  • Melee: Ymirjar Lord’s Battlegear
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Emblems & Level 80 Gear

Sadly, as much as we try to avoid gearscore prejudice, and running dungeons for their loot rather than for an overall fun experience, there comes a point when your character hits 80, random heroic dungeons open up and you are expected to make incredibly complex decisions about the gear you earn.

Here, then, is a guide to all those vendors about Dalaran, Orgrimmar and the Icecrown Citadel. Please note that these emblems do not apply to old-world and Outland dungeons – it’s Wrath of the Lich King content only.

For details on the individual armour types one can buy, see the “Level 80 Gear” page attached to this one.

How Do I Earn This Gear?

Though many professions allow you to craft very worthy pieces at level 80, the uniform is earned through emblems and heroic dungeon or raid drops. Most players will craft all that they can out of their own profession’s epic pieces, such as in tailoring or blacksmithing, and then seek to replace everything else with vendor-bought gear.

Current emblems include Emblems of Triumph and Emblems of Frost. The former is widely earned throughout levels 70-80, and the latter comes from completing high-end dungeon and raid objectives.

Tiers 7-8: Old Emblems

The first point of confusion is seeing 5 different vendors within the Horde pavilion, all offering PvP and PvE gear. There’s one for each emblem type including Frost and Triumph. Emblems of Heroism, Valour and Conquest allow you access to: old armour pieces and weaponry; the Tier 8 Ulduar raid armour sets; and some miscellaneous rewards, such as Reins of the Wooly Mammoth.

You can access these by ‘trading down’ your Frost and Triumph emblems in a like-for-like exchange, as below. This system is one-way though, and as a general rule you should avoid spending your emblems in this way unless you fancy some of the unique rewards lower down. Those armour sets which are held as the current dungeon and raid standard are awarded only in exchange for top-tier emblems.

Emblems can be traded down in a scale seen here, from left to right.
Frost > Triumph > Conquest > Valour > Heroism

Rewards

Heroism:

  • Tier 7 gloves & chest
  • Season 5 “Savage Gladiator” PvP set
  • Heirlooms
  • ilvl 200 gear
  • Frozen Orb (used in many epic recipes)
  • Epic jewels (Eye of Zul, Dreadstone, etc.)
  • Reins of the Wooly Mammoth

Valour:

  • Tier 7 shoulders & legs
  • Season 5 “Hateful Gladiator” PvP set
  • ilvl 213 gear

Conquest:

  • “Wayward Conqueror” tokens for Ulduar’s tier 8 head & chest
  • Season 5 “Deadly Gladiator” PvP set
  • ilvl 226 gear
  • Runed Orb (used in Ulduar epic armour patterns)

Tier 8: Wayward Conqueror Armour Tokens

These tokens represent the armour of patch 3.1, in which Ulduar was opened with Brann Bronzebeard’s help. They’re mostly looted from boss chests, and can be exchanged for a certain piece of armour, e.g. your class’s tier 8 chest piece.

This system was succeeded by more generalised tokens for the Argent Tournament in patch 3.2, and a combination of Frost Emblems and Sanctified tokens for Icecrown Citadel.

Earning Wayward Tokens

  • The head and chest tokens may be:
    • bought using 116 Emblems of Conquest (or the equivalent in Triumph and Frost, when traded down);
    • looted from within Ulduar’s 10/25-man raid.
  • The hands, shoulders and legs tokens may only be found inside Ulduar’s 10/25-man raid.

Those who don’t raid can claim 2 of these tokens and exchange them for their class’s equivalent armour, but may not complete the set without entering these raids. For this reason it’s usually better to opt for heroic armour sets like Tier 9 instead.

Rewards

  • Tier 8 sets from Ulduar:
    • “Valorous” 10-man (ilvl 219)
    • “Conqueror’s” 25-man (ilvl 226)

The equivalent gear and item rewards are purchased using Emblems of Conquest.

Tier 9: Emblems of Triumph

The triumph emblem vendor will be your main port of call if you play casually or in a 5-man group. They offer solid rewards for solo and 5-man play, and you’ll get by in quite a few raids too as a stepping stone to earning some upgrades. These emblems are most closely associated with patch 3.2, in which the Argent Crusade opened its tournament in preparation for an assault on the Lich King.

Earning Emblems of Triumph

Lvl 70-79:

  • 2 for the first random dungeon that you enter that day.

Lvl 80:

  • 2 for every random heroic dungeon completed after the first that day;
  • 5 for every random raid dungeon;
  • 1 from every boss in heroic-mode dungeons (except Icecrown Citadel);
  • 1 from every boss in normal-mode Icecrown Citadel dungeons and 10/25-man raids.

Armour Tokens

The 10- and 25-man raid armour sets are sold outside the tournament, in exchange for [Trophy of the Crusade] and [Regalia of ...] the Conqueror, Protector or Vanquisher. Both drop from their respective raids: trophies from the faction champions; regalia from tribute chests only on certain attempts.

Rewards

  • Tier 9 sets from the Crusader’s Coliseum:
    • “Conquest” (ilvl 232) [Emblems of Triumph]
    • “Triumph” 10-man (ilvl 245) [Emblems of Triumph + Trophy of the Crusade]
    • “Triumph” 25-man (ilvl 258) [Emblems of Triumph + Regalia]
  • Season 6 “Furious Gladiator” PvP sets
  • ilvl 245 gear
  • Crusader Orb (used in Argent Tournament epic armour patterns)

Tier 10: Emblems of Frost

The triumph emblem vendor will be your main port of call if you play in raids. These emblems are most closely associated with patch 3.3, and its assault on Icecrown Citadel.

Earning Emblems of Frost

Lvl 78-80:

  • 6 for completing the Icecrown Citadel quest chain.

Lvl 80:

  • 2 for the first random dungeon that you enter that day;
  • 5 for completing the weekly Icecrown 10/25-man raid quests;
  • 1 from each of the 25 bosses inside Icecrown Citadel’s 10/25-man raid;
  • 2 from beating Toravon the Watcher in Wintergrasp’s 10/25-man Vault of Archavon.

Rewards

  • Tier 10 sets from the Icecrown Citadel:
    • Standard (ilvl 251)
    • “Sanctified” 10/25-man (ilvl 264)
    • “Sanctified” heroic 10/25-man (ilvl 277)
  • ilvl 264 gear
  • Primordial Saronite (used in Icecrown epic armour patterns)

For details on the individual armour types one can buy, see the “Level 80 Gear” page attached to this one.

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Mage

Travel Brochure

I know I’m not alone in enjoying an action bar full of teleport destinations; but sadly since I tend to dock Hearthstones and trade links in the same spot, it can be hard fitting them all in. Here, then, is an easy way to group your teleports:

Button 1: Horde Capitals

#showtooltip [nomod]Teleport: Orgrimmar;[mod:alt]Teleport: Undercity;[mod:shift]Teleport: Thunder Bluff;[mod:ctrl]Teleport: Silvermoon
/use [nomod]Teleport: Orgrimmar;[mod:alt]Teleport: Undercity;[mod:shift]Teleport: Thunder Bluff;[mod:ctrl]Teleport: Silvermoon

Button 2: Expansions

#showtooltip [nomod]Teleport: Dalaran;[mod:alt]Teleport: Shattrath;[mod:shift]Teleport: Stonard
/use [nomod]Teleport: Dalaran;[mod:alt]Teleport: Shattrath;[mod:shift]Teleport: Stonard

~ Aquariar, arcane mage

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Warlock

Summon Demons

You can set four demonic summons to one button: useful for all specs. as a means of bundling the imp, voidwalker, succubus and felhunter or felguard:

#showtooltip
/use [nomod]Summon Imp;[mod:alt]Summon Voidwalker;[mod:shift]Summon Succubus;[mod:ctrl]Summon Felhunter

Equally, now that infernals and doomguards may be summoned into battle alongside your regular demon, you can set a macro for these demonic guardians:

#showtooltip
/use [nomod:alt]Summon Doomguard;[mod:alt]Summon Infernal

~ Gemenar, destruction warlock

Just Keep Swimming

Similar to priestly Levitates and the engineering parachutes, there are times when it’s handy to have a fast, self-cast Unending Breath to hand for some high-speed, watery pursuit – notably, PvP.

#showtooltip
/cast [@party0] Unending Breath

~ Gemenar, destruction & demonology warlock

Summoning Help

I find this macro useful simply in broadcasting instructions, for those who’ve never summoned a player before. It also helps announce just who it is being summoned, via party chat so that the ‘summonee’ will know to prepare too.

#showtooltip
/cast Ritual of Summoning
/p I’m summoning %t – please can you right-click the portal to start, then the bubble around me?

‘%t’ simply posts the name of whoever (or whatever) you have targeted. ‘/p’ works exactly as it does when typing in the chat bar as normal – whatever follows will be spoken as party chat.

~ Gemenar, destruction & demonology warlock

Demonic Circles

Demonic Circle‘s two separate abilities can be annoying accomodations when you’ve a UI full of curses and engineering gadgetry. pressing this as normal will teleport you to the circle; hold down ‘alt’ and you’ll cast a new circle:

#showtooltip
/use [mod:alt]Demonic Circle: Summon;[nomod:alt]Demonic Circle: Teleport

~ Gemenar, destruction & demonology warlock

Curses

All warlocks have quite an array of curses at their disposal, and while Curse of the Elements may be the go-to for destruction warlocks fighting instances, you may have need of a Curse of Weakness for PvP and other situations. Just like other abilities, it’s quite easy to collect all of these option upon one macro button. Affliction warlocks will want to add Curse of Exhaustion.

#showtooltip
/use [nomod:alt,nomod:shift]Curse of the Elements;[mod:shift]Curse of Weakness;[mod:alt]Curse of Tongues

~ Gemenar, destruction & demonology warlock

Demon Abilities

Imps, Felhunters and Felguards possess powerful abilities, which are sadly stowed away on tiny buttons in the pet action bar. You may wish to add them to your main UI if, like me, you enjoy having a constant ‘silence’ button which can be reached in times of panic. Doing so is actually very simple: just use a macro button! You’ll want to look into the following:

#showtooltip
/cast Singe Magic

It’s also worth noting that if you add these short macros to your general macro tab (i.e. not character-specific), Healbot will be able to recognise and map them to its own healing interface. This can be very useful indeed if you are accustomed to removing curses and magic with a mage, priest or druid. Just be sure to enable Healbot for your warlock, visit the ‘spells’ tab and click the small arrow next to the field you wish to set. This brings up the menu shown right, from which you can select your demonic macro.

~ Gemenar, destruction & demonology warlock

Destruction

Corruption & Banes

I have found that soloing quests requires a different spell line-up to most instance action, and bosses in particular. Curses and Banes don’t feature particularly high upon a destruction warlock’s list when Immolate will do, but I’ve found it useful to line a few shadow DoTs up on one button, which I can alter depending upon the enemy I fight. This button includes:

#showtooltip
/use [nomod:alt,nomod:shift]Corruption;[mod:shift]Bane of Doom;[mod:alt]Bane of Agony

Demonology

Metamorphosis

Demonic form carries some unique abilities, but unlike Stealth or Shadowform, you’ll see no special action bar to replace the one you already use; getting to these abilities can be a nuisance, then. Luckily, the two new abilities you’re granted are functionally similar to Shadowfury and Hellfire; if you wanted to, you could replace these or your Rain of Fire spell with a context-sensitive macro!

#showtooltip
/cast [nostance] Rain of Fire; [form:2] Immolation Aura

#showtooltip
/cast [nostance] Arcane Bomb; [form:2] Demon Leap

“form:2″ here refers to Metamorphosis. You’ll see that if it’s turned off, the buttons will function as normal; their context changes as soon as you ‘fel up’.

~ Gemenar, destruction & demonology warlock

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Shaman

Enhancement

Shock Melee

Because the melee damage output is so high, we shaman can basically just run up to stuff and start whacking it without having to cast spells or drop totems – but it helps to get a shock spell in first. I find that attaching an auto-attack to this button comes in quite useful for such occasions, and for PvP too, as it frees your mouse up for running and for selecting enemies.

#showtooltip
/startattack
/cast Earth Shock

You can also add this to Flame Shock or Frost Shock.

~ Cygnar, enhancement shaman

Easy In…

I used to bind my totem call to the UI for convenience, when my shaman still needed the extra push through damage and spell power. Adding an auto-attack to this meant one button could save me a click on the UI and a right-click on my enemy, but then we’re granted new calls come 40 and 50…

#showtooltip
/startattack
/click MultiCastSummonSpellButton

‘MultiCastSummonSpellButton’ is the complex name for that which sits on the smaller, special action bar just below the chat panel. The function will cast whichever spell sits in that leftmost box, meaning it can cast a Call of Spirits, Elements or Ancestors. Note that if you want to port this ability over to warriors, druids or other classes which use this bar, their buttons have quite different names.

~ Cygnar, enhancement shaman

… Easy Out

Sometimes we can forget to refresh those all-important shields between fights, be they Lightning Orbs or a Water Shield. This can be annoying, as the spell knocks another cooldown off the range of spells you want to start killing whatever lays in front of you. In order to make your buttons tidier and more convenient, you can set your Totemic Recall to a convenient spot and have that button re-apply your chosen shield too, meaning it can even be cast while running with the mouse!

#showtooltip
/castsequence Totemic Recall, Lightning Shield

~ Cygnar, enhancement shaman

Emergency Off-Tank

Though this is a role usually handled by a warlock or hunter with an appropriate pet, it is possible for a shaman to help protect the healer or another vulnerable member of the group, should the tank find themselves incapacitated. I wrote this rather simple macro to make sure a shaman can deal her biggest threats within a few seconds:

#showtooltip
/castsequence Rockbiter Weapon, Frost Shock, Unleash Elements

~ Cygnar, enhancement shaman

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Priest

Levitate in a Bind

I’m always more confident in my engineers for having a parachute button bound to my UI, with a keyboard hotkey to boot. When it came to playing a priest, I simply had to add one for Levitate, though it’s handy to have the accompanying glyph for real peace of mind. This becomes particularly handy in boss fights like the Underbog’s Black Stalker and Azjol-Nerub’s Anub’arak, in which you may find yourself flung into the air and in need of a softer landing.

#showtooltip
/cast [target=party0] Levitate

~ Capricar, holy priest

Holy & Discipline

Binding Tank/Healer Heal

Binding Heal is a powerful panic ability which is most often bound to a certain character. If your tank or their main assist take damage along with yourself, you can heal two in one with a macro-bound target:

#showtooltip
/cast [target=party1] Binding Heal

~ Capricar, holy priest

Panic Resurrections

Guardian Spirit often needs to be cast in a bind, but you may still be targeting the boss in order to monitor their abilities. I swear by having two Guardian Spirit macros on my holy spec. action bar:

#showtooltip
/cast [target=party1] Guardian Spirit

This will cast Guardian Spirit on your tank; you can use ‘party0′ instead if you are the one at risk of being pulped.

~ Capricar, holy priest

Holy

Chakra States

With all credit due to Galatea for her help, this ended up saving a lot of pain in light of the Chakra states introduced to holy priestdom after the Shattering. The problem we have with this ability is that it works as follows:

This is simply impossible to fit into an easy macro. Because Chastise changes into other spells – but those are not considered spells in their own right – you cannot script for something like “/cast [@party1] Holy Word: Serenity”. We can’t combine these either, because Chastise requires a hostile target; Serenity requires a friendly target, and Sanctuary requires you to place an AoE effect.

Instead we arrived at the following solution:

Firstly, ensure that you have space on your UI for Holy Word: Chastise, Chakra and your new macro. I placed my Holy Word on #1, Chakra on #2 and my macro on #3, as most of my healing is actually dished out through Healbot. Make sure that each one is easy to get to, as we will need them all! We’ll work through this as if we were actively healing, so you can see the logic behind it.

Step one is very simple – activate Chakra. We don’t need to do anything to this button.

Step two is to cast our trigger spell upon a friendly target who, for sake of ease, has been set as our focus. This frees you up to keep an eye on the boss as your main target, just in case he’s about to cast a massive spell.

The trigger is usually a Heal or Prayer of Mending. Because I use Healbot, I actually have that Prayer set to a shortcut, and so I haven’t included a button for it. If you do require a UI button for one of these spells though, as I did, you can mould it into a dual-function trigger and Holy Word. For example:

#showtooltip [mod:alt] Heal; [nomod] Holy Word: Chastise
/cast [@focus,mod:alt] Heal;
/target focus
/click ActionButton1
/targetlasttarget

What this does is turn button #3 into a copy of button #1. Note that it does not cast Holy Word: Chastise directly, but whatever that spell is likely to turn into! The exception comes when you hold down ‘alt’, when it shall cast Heal upon your focus, instead of whatever hostile you may be targeting (which would cause an error). The ‘/target focus’ and ‘targetlasttarget’ simply ensure that you cast Holy Word: Serenity upon your focus instead of an enemy unit.

There may not seem much of an advantage to this, but I find that Heal is largely a redunandant ability. As long as you can keep Chakra running, it makes far more sense to have a Holy Word: Serenity close to hand, and by separating that from the standard Chastise spell, you can also forget about having to manually switch targets throughout the fight. An added bonus is that this button will also serve to cast Holy Word: Sanctuary if you choose to trigger that Chakra state!

~ Capricar, holy priest

Shadow

Power Word: Shield

Purely to save time, I have a macro bound to cast and then refresh my shield whenever it’s needed. You can set abilities to cast upon yourself, and they shall when you have a hostile selected, but this macro rules out any upset caused by having a friendly character selected.

#showtooltip
/cast [target=party0] Power Word: Shield

~ Capricar, shadow priest

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Hunter

Sic!

It’s often useful to add a ‘sic‘ function to one of your abilities if you prefer to keep your pet passive. You can add it to abilities like Hunter’s Mark but it’s far safer on a sting ability or its own button. Be aware that this macro will not affect your ability cooldowns, so you can effectively hit Hunter’s Mark and this macro button at the same time.

/petattack

~ Ariessar, marksmanship hunter

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Druid

Balance

Mana Restoration

One thing is true for all caster druids: a self-Innervate button is nigh on essential, as it means you won’t have to deselect whatever it is you’re fighting.

/cast [@party0] Innervate

The ‘@’ function could just as easily be affixed with a name, such as your regular healer or paladin tank, or another party number. Most groups, including the random dungeon finder parties, will have the tank as ‘party1′ and the healer as ‘party2′.

~ Taurinar, balance druid

Flight to Fight

I rely on this in my balance spec., as I fly about seeking prey. As soon as I spot a foe I can hit this button to switch forms, without any of this “you are in shapeshift form” nonsense greying Moonkin Form out. Of course, it helps to be close to the ground when you do this, or else you’ll suffer fall damage.

#showtooltip
/cancelform
/cast Moonkin Form

~ Taurinar, balance druid

Easy Pull

I find myself having to manually right-click my enemies all too often, just to begin whacking them with my staff as a Moonkin may often do. Thus I affixed an auto-attack to my Starfire spell, since I use that to pull with most often.

#showtooltip
/startattack
/cast Starfire

~ Taurinar, balance druid

Restoration

Mana Restoration

See ‘Balance’.

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