Category Archives: Macros

Guides to snippets of code which can help to streamline ad otherwise improve your gameplay.

Mage

Travel Brochure I know I’m not alone in enjoying an action bar full of teleport destinations; but sadly since I tend to dock Hearthstones and trade links in the same spot, it can be hard fitting them all in. Here, … Continue reading

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Warlock

Summon Demons You can set four demonic summons to one button: useful for all specs. as a means of bundling the imp, voidwalker, succubus and felhunter or felguard: #showtooltip /use [nomod]Summon Imp;[mod:alt]Summon Voidwalker;[mod:shift]Summon Succubus;[mod:ctrl]Summon Felhunter Equally, now that infernals and … Continue reading

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Shaman

Enhancement Shock Melee Because the melee damage output is so high, we shaman can basically just run up to stuff and start whacking it without having to cast spells or drop totems – but it helps to get a shock … Continue reading

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Priest

Levitate in a Bind I’m always more confident in my engineers for having a parachute button bound to my UI, with a keyboard hotkey to boot. When it came to playing a priest, I simply had to add one for … Continue reading

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Hunter

Sic! It’s often useful to add a ‘sic‘ function to one of your abilities if you prefer to keep your pet passive. You can add it to abilities like Hunter’s Mark but it’s far safer on a sting ability or … Continue reading

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Druid

Balance Mana Restoration One thing is true for all caster druids: a self-Innervate button is nigh on essential, as it means you won’t have to deselect whatever it is you’re fighting. /cast [@party0] Innervate The ‘@’ function could just as … Continue reading

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General & Professions Macros

Some macros are useful regardless of class, and there are some unique to professions too. Targetting Macros Crowd Control It can be quite useful to set a crowd-control macro if you play a rogue, mage, priest or paladin. Abilities like … Continue reading

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