Floaters was a demo intended for Xbox Live Arcade, designed by a team of games design and games programming graduates at the University of Huddersfield in 2009.
Overview
We pitched a light-hearted, sci-fi themed game, with a unique selling point in its 2-player co-operative play style. Floaters combines 2-player puzzle stages with occasional melee combat and boss battles.
The project was designed and developed within a 6-month cycle, by a team of newly-introduced designers and programmers. The course's graduates had their finished demos appraised by visitors from local games studios.
My Role (Lead Designer)
- Design document writing and management;
- Pooling puzzle ideas and contributing my own to form the game's level structure;
- Concept design for a futuristic set of levels;
- Play-testing, with paper-crafted and digital mock-ups;
- Liaising with the programming team on gameplay design ideas;
- Producing asset lists for the art team and audio technician;
- Modelling of the game's hub stage, and additional support for the other artists;
- Writing a game treament for an end-of-year showcase.


