I'm a designer who believes that everyone benefits when games are made with diversity in mind - be that diversity of mechanics, content, or the people who create them. I am a proponent of paper prototypes, a keen game jammer and humble advocate for inclusiveness. Alternatively: I'm that camera-wielding game designer in the wide-brimmed hat, who you may have seen lurking at that event - or talking about railways on Twitter.
A proof-of-concept demo developed during Splash Jam, sailing on Norway's historic Hurtigrute. A new arrival in a strange new town, you must learn to communicate with the locals in order to overcome culture shock anxiety and obtain food.
A fast-paced action game for two players sharing a single touchscreen. As one of many workers at the Noah Shipping Company, you must work together to quickly arrange animals into pairs and dispatch them along a procession of arks. Pair off as many animals as possible within the time limit!
A Planet Wakes
A narrative-driven strategy game for solo players, developed as part of Antholojam - curated by Zöe Quinn and Alex Lifschitz. You have been dropped in to rescue a struggling terraforming project, restoring the team and the planet to their full potential. Meet or exceed each area's resource goal in order to progress, and unravel the ominous mystery of this planet's past...
"A neat little gem that’s begging to go from prototype to polished game" ~Paste Magazine
Game Jam Projects
Links generally lead to my blog, with play links (where applicable), recaps of the event, and details of the game's development.
- Global Game Jam 2017 Stockholm, Sverige
- Train Jam 2017 Chicago - Oakland, USA
Speaking & Writing
Visit the 'Speaking' tab for details of my upcoming (and past) speaking engagements. I also speak on the subject of diversity in games.
I sit on the board for this Sweden-based body which collaborates with industry, education, media and gaming communities in order to support and promote inclusivity and diversity in games.
I am LadyCADE's co-founder and branding/events manager, responsible for many of its women-friendly social gatherings and games showcases.
I chair the board and volunteer behind-the-scenes at this Sweden-based game development club for girls and women.
I mentor game jammers and help to run jam events at this non-profit, inclusive venture to foster a strong community for the creation of games in Sweden.